lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/sFmTZhMf"] [Date "2024.04.27"] [White "SARD1NA"] [Black "Matveist"] [Result "0-1"] [UTCDate "2024.04.27"] [UTCTime "13:58:43"] [WhiteElo "1399"] [BlackElo "1272"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+83"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 Na6?? { (0.27 → Mate in 17) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 bxa6 3. c3?? { (Mate in 16 → 1.44) Lost forced checkmate sequence. Qe2 was best. } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... d5?? { (1.44 → Mate in 15) Checkmate is now unavoidable. e6 was best. } (3... e6 4. a4 Bb4 5. cxb4 a5 6. bxa5 Ba6 7. Ke2 Bxe2 8. Nxe2 Qf6 9. b4 Qxf2 10. Qc2) 4. e4 dxe4 5. Qf3?? { (19.56 → -3.95) Blunder. Qg4 was best. } (5. Qg4 Bxg4) 5... exf3 6. gxf3?? { (-1.92 → Mate in 14) Checkmate is now unavoidable. Nxf3 was best. } (6. Nxf3 Qxd2) 6... Qxd2 7. Bxd2 Bh3 8. Nxh3 Rd8?? { (Mate in 11 → 1.31) Lost forced checkmate sequence. g5 was best. } (8... g5 9. Nxg5 Rb8 10. Nxh7 Rxb2 11. Nxf8 Rxh2 12. Rxh2 Rxa2 13. Rxa2 Kxf8 14. Rxa6 e5 15. Rxa7) 9. Bg5?? { (1.31 → Mate in 11) Checkmate is now unavoidable. Rg1 was best. } (9. Rg1) 9... Rd1?? { (Mate in 11 → -0.10) Lost forced checkmate sequence. Rd3 was best. } (9... Rd3 10. Bxe7 Rxf3 11. Bxf8 Rxh3 12. Bxg7 Rxc3 13. bxc3 Nf6 14. Bxf6 h5 15. Bxh8 f6 16. Bxf6) 10. Bxe7?! { (-0.10 → -0.91) Inaccuracy. Kxd1 was best. } (10. Kxd1) 10... Rxb1 11. Bxf8?? { (-0.39 → Mate in 9) Checkmate is now unavoidable. Rxb1 was best. } (11. Rxb1) 11... Rxb2 12. Bxg7 Rxf2 13. Bxh8 Rxa2 14. Rxa2 Nf6 15. Rxa6 c6 16. Rxa7 Ke7?? { (Mate in 5 → 4.18) Lost forced checkmate sequence. Kd8 was best. } (16... Kd8 17. Rxf7 Nd5 18. Rxh7 Nxc3 19. Bxc3 Kc7 20. Rxc7 c5 21. Rxc5#) 17. Rxe7?? { (4.18 → Mate in 3) Checkmate is now unavoidable. Bxf6 was best. } (17. Bxf6 Kxf6) 17... h5 18. Rxf7 h4?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Nh7 was best. } (18... Nh7 19. Rxh7 c5 20. Rxh5 c4 21. f4#) 19. Rxf6 c5 20. Rd6 c4 21. Bd4# { Game ends by variant rule. } 0-1