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[Event "Rated Antichess game"] [Site "https://lichess.org/kEtPCHkA"] [Date "2024.04.14"] [White "TKS-JAX-ColtonC1"] [Black "iamshivaansh"] [Result "1-0"] [UTCDate "2024.04.14"] [UTCTime "17:48:26"] [WhiteElo "1135"] [BlackElo "966"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-34"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. g5 was best. } (1... g5 2. c4 d5 3. cxd5 Qxd5 4. g4 Bxg4 5. f4 Bxe2 6. Bxe2) 2. e4 dxe4 3. Qg4 Bxg4 4. Ba6 bxa6 5. Nh3 Bxh3 6. g4 Bxg4 7. f3 Bxf3 8. Ke2?? { (Mate in 9 → -2.24) Lost forced checkmate sequence. Nc3 was best. } (8. Nc3 Bxh1 9. Nxe4 Bxe4 10. h4 Bxc2 11. d3 Qxd3 12. Bh6 gxh6 13. Rb1 Bxb1 14. h5 Bxa2) 8... Bxe2?? { (-2.24 → Mate in 9) Checkmate is now unavoidable. Qxd2 was best. } (8... Qxd2) 9. Rf1 Bxf1 10. d3?? { (Mate in 9 → -8.06) Lost forced checkmate sequence. c4 was best. } (10. c4 Bxc4 11. d3 Bxa2 12. dxe4 Bxb1 13. Rxa6 Bxe4 14. Rxa7 Rxa7 15. Bd2 Qxd2 16. h4 Qxb2) 10... exd3?? { (-8.06 → Mate in 12) Checkmate is now unavoidable. Bxd3 was best. } (10... Bxd3 11. cxd3) 11. cxd3 Bxd3 12. Bh6?? { (Mate in 6 → -7.55) Lost forced checkmate sequence. Bd2 was best. } (12. Bd2 Bxb1 13. Rxb1 Qxd2 14. Rd1 Qxh2 15. a3 Qxb2 16. Rh1 Qxa3 17. Rxh7 Rxh7#) 12... gxh6 13. b4? { (-7.10 → Mate in 22) Checkmate is now unavoidable. a4 was best. } (13. a4 Bxb1) 13... Bxb1 14. Rxb1 a5 15. bxa5 Qd1?? { (-7.30 → Mate in 6) Checkmate is now unavoidable. h5 was best. } (15... h5 16. Rxb8) 16. Rxb8 Rxb8 17. a4 Qxa4 18. h4 Qxh4 19. a6 Rb7 20. axb7 c6 21. b8=B?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. b8=Q was best. } (21. b8=Q Kd8 22. Qxd8 e6 23. Qxf8 h5 24. Qxg8 Rxg8#) 21... Qf4?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. h5 was best. } (21... h5 22. Bxa7 Qd4 23. Bxd4 h4 24. Bxh8 e5 25. Bxe5 Bd6 26. Bxd6 c5 27. Bxc5 Kf8 28. Bxf8) 22. Bxa7?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Bxf4 was best. } (22. Bxf4 h5 23. Bd6 exd6#) 22... Qd4 23. Bxd4 e5 24. Bxe5 f6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. f5 was best. } (24... f5 25. Bxh8 Nf6 26. Bxf6 Bg7 27. Bxg7 Kf7 28. Bxh6 f4 29. Bxf4 h6 30. Bxh6 Kf8 31. Bxf8) 25. Bxf6 Nxf6# { Game ends by variant rule. } 1-0