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The House, Chess Variants Discord Server

Weekly bughouse tournament starts in 3 hours. Everyone is welcome to join and try it out, earlier bughouse experience is not necessary :)

http://bughousetest.com/tournament/gvYHAY5X

As said above (#32), bughousetest is a lichess fork. Bughousetest is NOT affiliated with lichess, therefore registration is needed and - as always in the internet - it's not recommendable to use the same password.
I went to the page and read the rules. They say a player has the ability "to suggest moves" to their partner by actually playing that move on their board.

Is this standard? I always thought no communication was allowed between partners. Why allow suggested moves, especially to be seen by all?

Also, what is "forbidding" a piece from opponent by double clicking on it mean? (can block opponent from selecting an available piece to drop?) Thanks
Hi @mdinnerspace . In fact communication is absolutely critical to a successful bughouse team and is greatly encouraged. Bughouse players lament poor communication systems (*cough* chess.com) and often resort to Skype or Discord voice channels. It's also one of the most enjoyable parts of the game.

Suggested moves is for those who aren't able to use Skype or Discord therefore. It allows one partner to successfully communicate with the other. It can't be seen by all, just the two players involved in the partnership.

"Forbidding" a piece should be read as more of a "I suggest you don't give that piece." It's telling your partner that if your opponent were to gain that piece, it would be detrimental to your position, so it would be preferable for both players in the partnership if your partner did not lose it ("forbid him from losing it.") Hope this helps!
Thanks. It's been many years since I played Bug. We always played that communication was frowned upon. But times change. What was once not accepted becomes today's norm.
The reasoning was, the strongest player could dominate a game. Play both boards. By being able to play both boards, often a win is easily found on one board by blowing up the other, playing quickly, giving up the necessary material. Being ahead on time on the lost board, the other board with move in hand often forces a win. But that is all strategy. The challenge was for two players to work as a team, without chatting. (examples are Dominoes and Bridge, where communication is not allowed.) I guess with modern technology, the easily accessible ways of internet chat, it's become the norm to skype during online gaming. It probably can't be prevented in the 1st place, so it becomes encouraged.
I sported hope of finding a place to play internet Bughouse, but it seems my hopes are shattered. That "communication is considered absolutely critical and greatly encouraged" puts a damper on any such ideas.
That's just me. Probably in small minority. It's just that I'd like to know I'm playing my opponent across the board and not (possibly) the other guy on 2nd board. Also, just as important, I don't want my partner giving me suggestions. I can see his board. Strategy can be discussed after the game if we are to pair up again. Nothing worse than seeing two bughouse players arguing over what should have been played.
To clarify, we would chat about needing material, a pawn or such, but never about making specific moves.
Anyway good luck in the project. I'm sure most people love chatting it up over discord or skype during games.
I learned to play bug otb, and also played on fics for many years. Team communication was always an essential part of a successful bug partnership, otb and online. Sometimes you do get the alpha-player that tries to boss his partner around, but it's a rarity. The time the alpha would take to convey moves while playing his/her own board would just result in their team being down on time every game.

Playing without communicating with your partner significantly lessens the bughouse experience. I haven't run into many players that I would be "worried" about playing both boards, and if you do just speed up and tax their ability to simul thru their partner.
The point is simple...
By allowing "communication" between players, it opens a door. A door for possible abuse. Why allow it?
Bridge and Dominoes are perfect examples. Team games. In Tournaments, even major ones, the monitoring of communication is a major issue. Cheating is attempted by "signals" to show what is held. Communication in Bughouse, telling a partner to make this or that move, should never be allowed.
It is the players turn to make a move. Not his partners. Chat as "I need a pawn" is perfectly acceptable, but telling your partner what move to make is not.
The "experience" of Bughouse certainly not about the ability to chat with a partner. I'd call that "cheating."

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